Niantic Labs has arranged a video conference hangout to answer questions on Ingress and provide some insight of what’s going on and how this is going to evolve.
There are some interesting point’s I would like to focus on:
- As Brandon Badger told, there was no hidden purpose of the game. Nothing like aggregating data for Google’s services. Idea was to create a fun game with the goal to get people out.
- There are many games, which allow making communities, but Ingress was intended to bring it out to the real world and help you to explore the neighbourhood.
- Team is around 30-40 people, which form a start-up group inside Google.
- They are monitoring social networks and listen to all suggestions. So, our big discussion last week was definitely noticed. I like such a deep interaction between players and game creators.
- Professional writers were hired from LA to work on the Niantic story. And this story is not fixed; it is dynamic and also depends on remarkable Ingress and non-Ingress events around the globe.
- Shapers “infect” minds and induce the creativity. This creativity results in specific pieces of art, which in turn increase Shaper’s presence in our world.
Noticeable facts about gameplay as well:
- My concern regarding the whole point of gameplay was addressed. Niantic works on missions and accomplishments — mostly personal, but I believe team ones can also be introduced. IMHO, main trick to solve is to decide, where one team ends and starts another? Anyway, this sounds promising.
- In addition, extra Levels can be added. Brandon mentioned “L9 – L16” but stressed that achievements is a better way to develop the game. I totally agree.
- These achievements can be tied to some locations and you can complete them while travelling, for example.
- Niantic already has different ideas for at least “year +” of gameplay.
- They do not open game for everyone and cannot fix bugs so quickly, mainly because Ingress is based on servers and Niantic does not want to trigger an overload.
- API is being developed, so that there can appear custom “Ingress style” games in future. Brandon looks forward to it, though server load is still the main concern.
- Seems, this is also the main reason, why HackIngress is still not functioning. Hopefully, will be sorted soon.
- Concern was raised in regards to the new players. Being L1 in a city with L5-L8 portals makes it impossible to play. Niantic works on the solution and an interesting suggestion has been made — “fight free zone”, dedicated only to newbies to level up.
- One of the members of that hangout mentioned idea of a bird-eye view (exactly what I suggested here), which could be accessible not only when linking, but just by a dedicated button, for example. No clear response was received, but at least issue is raised once again. New Ingress Intel map partly resolves it, though.
- New types of weapons and shields will be introduced. Turrets (found in the code long time ago) were mentioned, but again no clear answer on that.
- Item inventory system needs rework (yes, this is for sure!). For example, item drop-pickup option. Niantic works on different solutions, including NFC method.
- iPhone? Yes, it is in the roadmap with no deadline yet.
Complete hangout is here: